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Mono framework el capitan
Mono framework el capitan




mono framework el capitan mono framework el capitan

MonoMac bindings have not been ported to 64 bits.MonoDevelop uses Carbon for its menu integration so it would not run on a 64-bit VM.Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.The 64 bit support has a few limitations today which is why we have not entirely switched to it: In the future we will ship both mono and mono64 binaries for our users. Support for 64-bit VMs as of Mono 2.10 is only available if you build Mono from source code and install your own copy of the VM. The Mono packages published on this web site provide a 32-bit Mono VM. You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac. Most users would be using the MonoDevelop IDE to create their projects. To build applications you can use “mcs”, to run then you can use mono.įrom a Terminal shell, you can try it out: $ vi hello.cs Using Mono on MacOS XĪt this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available. Our packages currently require Mono OSX 10.7 or better, for older versions, you will need to build from source code. These will have to be compiled from source. The MacOS X Mono package does not include Gtk#, XSP or mod_mono. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/amework/Versions/Current/man to your manpath. Symlinks are created for the executables in /usr/bin. This package installs as a framework to /Library/Framework (the same way the Java packages are installed). SDK: C#, Visual Basic compilers, assemblers and tools.Note: the MonoMac GUI toolkit for native OSX GUI development is currently a separate download.GUI Toolkits: Windows.Forms and Gtk# for OSX.If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit. Visit the download page to find the latest MacOS X package. You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono. Read the description on MonoMac for more information on how to get started. If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read below for the options available for GUI application development. You can use Mono on OSX to build server, console and GUI applications. Mono supports Mac OS X version 10.7 (Lion) and later.






Mono framework el capitan